Senin, 14 Maret 2011

[S875.Ebook] Ebook 3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A

Ebook 3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A

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3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A

3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A



3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A

Ebook 3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A

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3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A

If you've ever wanted to know more about modeling, texturing, rigging, animating, and lighting in Autodesk's 3ds Max, then this is the book for you. The tutorials in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by top industry artists including the award-winning Matt Chandler and Pawel Podwojewski, 3ds Max Projects is designed to be a one-stop resource for those looking to create their own 3D masterpieces.

  • Sales Rank: #210903 in Books
  • Published on: 2014-04-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.75" h x 8.50" w x .75" l, 2.55 pounds
  • Binding: Paperback
  • 320 pages

About the Author
Matt Chandler is an award-winning CG supervisor and FX artist at Analogue Pixel Ltd. His clients include Nike, Ford, O2, Google, HTC and the BBC.

Pawel Podwojewski is the CEO and founder of MOTYN, an award-winning VFX studio.

Jahirul Amin is Director and Producer at War, Peace and Pixels, as well as an associate lecturer in Computer Animation at Bournemouth University.

Fernando Herrera, is a freelance animator and has worked on projects including Ice Age: A Mammoth Christmas.

Most helpful customer reviews

7 of 8 people found the following review helpful.
awesome for modeling but weaker on other areas
By R. Mcgowan
This book is a solid next level modeling book and has excellent intermediate techniques in it. The rig in the rigging section is not quite production ready (lots of clipping) and the entire particle section is written to bu used with expensive external plugins. I recommend this book as good value but mostly for the modeling sections

3 of 3 people found the following review helpful.
Intensive course to learn more about 3ds Max
By Parka
[[VIDEOID:13a62a54c1ad7f540d394db7eb34401d]]3ds Max Projects is a hands-on tutorial based book that aims to train you to be more proficient in using the different aspect of the software. In particular, this book covers modelling, rigging, lighting, particle effects and dynamics, and blending 3D with photography.

All the exercises are quite detailed and includes plenty of screenshots and explanation. By the way, this book is for beginner-to-intermediate level users who already know the interface and main features of what 3ds Max can do.

The modelling exercises are intensive and covers modelling of characters, one that is stylised and the other a more realistic caricature. There's also the modelling of a more inorganic subject like a tank.

For some chapters, there are exercise files already set up for you, so you can just focus on learning the particular feature in the chapter, e.g. putting bones into a character that has already been modelled.

The downside of the book is sometimes you'll need to use other software besides 3ds Max. Some of them include Photoshop which you should already have of course, then there's Zbrush because you need to import the characters there for touchup (sometimes using the Zbrush UV Master plugin). There's a section that requires V-Ray for rendering. The chapter on FX particles and Dynamics requires the use of Realflow for liquid, FumeFX for smoke.

Overall, this 304-page paperback is an intensive course to using 3ds Max. It's good practice to get into more technical areas of using the software. Recommended for more intermediate users unless you're a beginner who likes to challenge yourself.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)

5 of 6 people found the following review helpful.
Just look for free stuff on the net
By JAB
Not for beginners, I'm a few steps above a beginner so that wasn't a problem. Nice looking book but only 3 chapters are worth anything (good exercise tutorials). The authors don't tell you that you will need 5 or more different (expensive) programs to get through the book. I should have returned it within 30 days; but that's my fault. Personally I wouldn't have paid more than $20.00 for the book, including tax.

See all 4 customer reviews...

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3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A PDF

3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A PDF
3ds Max Projects: A Detailed Guide to Modeling, Texturing, Rigging, Animation and Lighting, by Matt Chandler, Pawel Podwojewski, Jahirul A PDF

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